Hexen musicfiles:
  mblech   mblechhfm   mblechhfm   mblechr   mbones   mbonesfm   mbonesr   mborkesis   mborkfm   mborkr   mchap_1   mchap_1fm   mchap_1r   mchap_2   mchap_2fm   mchap_2r   mchap_3   mchap_3fm   mchap_3r   mchap_4   mchap_4fm   mchap_4r   mchart   mchartfm   mchartr   mchess   mchippy   mchippyfm   mchippyr   mcrucib2   mcrucibfm   mcrucibr   mcrypt   mcryptfm   mcryptr   mdeep   mdeepfm   mdeepr   mfalcon   mfalconfm   mfalconr   mfantafm   mfantar   mfantasy   mfooja   mfoojafm   mfoojar   mfortfm   mfortr   mfortress   mfubas   mfubasfm   mfubasr   mgrove   mgrovefm   mgrover   mhall   mhexen   mhub   minter   mjach   mjachfm   mjachr   mlevel   mlevelfm   mlevelr   mocto   moctofm   moctor   morb   mperc   mpercfm   mpercr   mrithm   mrithmfm   mrithmr   msecret   msecretfm   msecretr   msimon   msimonfm   msimonr   msixate   msixatefm   msixater   mstalker   mstalkfm   mstalkr   mswamp   mswampfm   mswampr   mvoid   mvoidfm   mvoidr   mwinnow   mwinnowfm   mwinnowr   mwo   mwobaby   mwobabyfm   mwobabyr   mwutzit   mwutzitfm   mwutzitr  
Hexen
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From Wikipedia, the free encyclopedia Hexen: Beyond Heretic Developer(s) Raven Software Publisher(s) id Software Director(s) Brian Raffel Designer(s) Eric C. Biessman Michael Raymond-Judy Programmer(s) Ben Gokey Paul MacArthur Chris Rhinehart Artist(s) Shane Gurno Brian Pelletier Brian Raffel Composer(s) Kevin Schilder Engine Doom engine Platform(s) MS-DOS Release October 30, 1995 Genre(s) First-person shooter Mode(s) Single-player, multiplayer Hexen: Beyond Heretic is a fantasy first-person shooter video game developed by Raven Software and published by id Software distributed through GT Interactive on October 30, 1995. It is the indirect sequel to 1994's Heretic, and the second game in Raven Software's "Serpent Riders" trilogy, which culminated with Hexen II. The title comes from the German noun Hexen, which means "witches", and/or the verb hexen, which means "to cast a spell". Game producer John Romero stated that a third, unreleased game in this series was to be called Hecatomb. Hexen: Beyond Heretic met with highly positive reviews upon release, though the various 1997 console ports were negatively received because of problems with frame rate and controls and the aging of the game itself. Critical plaudits for the game centered on the non-linear level design and the selection of three playable characters, each offering a distinct gameplay experience. Plot Following the tale of D'Sparil's defeat in Heretic, Hexen takes place in another realm, Cronos, which is besieged by the second of the three Serpent Riders, Korax. Three heroes set out to destroy Korax. The player assumes the role of one such hero. Throughout the course of his quest, he travels through elemental dungeons, a wilderness region, a mountainside seminary, a large castle, and finally a necropolis, before the final showdown with the Serpent Rider. Gameplay A new series feature introduced in Hexen is the choice of three character classes. Players may choose to play as a fighter (Baratus), a cleric (Parias), or a mage (Daedolon). Each character has unique weapons and physical characteristics, lending an additional degree of variety and replay value to the game. The Fighter relies mainly on close-quarters physical attacks with weapons both mundane and magical in nature, and is tougher and faster than the other characters. The Mage uses an assortment of long-range spells, whose reach is counterbalanced by the fact that he is the most fragile and slowest moving of the classes. The Cleric arms himself with a combination of both melee and ranged capabilities, being a middle ground of sorts between the other two classes. Additionally, certain items, such as the flechette (poison gas bomb), behave differently when collected and used by each of the classes, functioning in a manner better suiting their varying approach to combat. Hexen introduces "hub" levels to the series, wherein the player can travel back and forth between central hub levels and connected side levels. This is done in order to solve larger-scale puzzles that require a series of items or switches to be used. The player must traverse through a hub in order to advance to the next hub. The inventory system returns from Heretic with several new items, such as the "Disc of Repulsion", which pushes enemies away from the player, and the "Icon of the Defender", which provides invincibility to each class in a different manner. Development Like Heretic, Hexen was developed on NeXTSTEP. Hexen uses a modified version of the Doom engine, which allows jumping, looking up and down, network play with up to eight players and the choice of three character classes. It also popularized the "hub system" of level progression in the genre of first-person shooter games. Unlike previous games, which had relied purely on General MIDI for music, Hexen is also able to play tracks from a CD. The game's own CD contained a soundtrack in an audio format that was exactly the same as the MIDI soundtrack, but played through a high-quality sound module. However, the most significant improvement was the addition of wall translation, rotation, and level scripting. The Macintosh version of the game was developed by Presage Software. Engine modifications "Polyobjects" are the walls that move within the game. Because the Doom engine uses the binary space partitioning system for rendering, it does not enable moving walls. Hexen's moving walls are actually one-sided lines built somewhere else on the map and rendered at the desired start spot when the level is loaded. This enables a pseudo-moving wall, but does not allow moving sectors (such as seeing the tops of moving doors). This often creates problems in sectors containing more than one node, however, explaining the relatively limited use of polyobjects. Whereas Doom, Doom II, and Heretic rely on lines within the maps to perform simple actions, Hexen also allows these actions to be activated by Action Code Script (ACS). These scripts use a syntactic variant of C, thus allowing special sequencing of game actions. Programming features such as randomization, variables, and intermap script activation enable smooth hub gameplay and are responsible for most of the special effects within the game: on-screen messages, random sound effects, monster spawning, sidedef texture changes, versatile control of polyobjects, level initialization for deathmatch, and even complex environment changes such as earthquakes manipulating floor textures and heights. Source code On January 11, 1999, the source code for Hexen was released by Raven Software under a license that granted rights to non-commercial use, and was re-released under the GNU GPL-2.0-only on September 4, 2008. This allowed the game to be ported to different platforms such as Linux, AmigaOS, and OS/2 (including eComStation and ArcaOS). Hexen is compatible with many Doom source ports; Hexen's features are also compatible with Doom WADs made for source ports regardless of what game they are being played on.
Composer: The score was composed by Kevin Schilder. In contrast to Heretic, some songs in Hexen, in addition to MIDI versions, had higher-quality versions on CD. When playing in CD-audio mode, songs absent from CD would be replaced by some existing CD tracks.
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